Scorpion Solitaire - Play Online Free
Scorpion is a challenging solitaire game where you build same-suit descending sequences across 7 columns. Like Yukon, you can move any face-up card along with all cards on top of it, regardless of sequence. The same-suit building requirement combined with the 7×7 layout creates a tight, strategic puzzle.
How to Play Scorpion
Setup
Deal 49 cards into 7 columns of 7 cards each. The first 3 columns have 4 face-down and 3 face-up cards. The remaining 4 columns have all 7 cards face-up. The 3 remaining cards form a small reserve dealt later.
Rules
- Build tableau columns in descending rank with same-suit cards only.
- Move any face-up card — and all cards on top of it — to a valid target, regardless of whether they form a sequence.
- Only Kings (or groups headed by a King) can fill empty columns.
- Complete same-suit sequences from King to Ace are removed to foundations.
- The 3 reserve cards can be dealt one to each of the first 3 columns when needed.
Strategy Tips
- Uncovering face-down cards in the first 3 columns is your top priority.
- Use the free movement rule to reorganize cards even if they do not form sequences.
- Same-suit building is restrictive — scan all columns before moving.
- Save the 3 reserve cards for when you get stuck.
- Building complete King-to-Ace sequences is the goal — plan which column to build each suit in.
Frequently Asked Questions
How is Scorpion different from Spider?
Scorpion uses a single deck with 7 columns (vs. Spider's 2 decks with 10 columns). Scorpion allows moving any face-up card freely (like Yukon), while Spider requires properly sequenced groups. Scorpion is generally considered harder.
What is the win rate for Scorpion?
Scorpion has a relatively low win rate of about 20-30% with optimal play. The same-suit building requirement and limited column count make many deals very challenging.
When should I deal the reserve cards?
Save the 3 reserve cards for when you are completely stuck. They add one card each to the first 3 columns and can unlock new moves. Using them too early wastes their potential.